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shadingConnection(
destination-object.attr
, [connectionState=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
shadingConnection is undoable, queryable, and editable.
Sets the connection state of a connection between nodes that are used in shading. Specify the destination attribute of the connection.| Long name (short name) | [argument types] | Properties | ||
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connectionState(cs)
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boolean
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import maya.cmds as cmds cmds.shadingConnection( 'lambert1.color', e=True, cs=0 ) cmds.shadingConnection( 'spotLightShape1.intensity', q=True, cs=True )