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runup([cache=boolean], [fpf=boolean], [fsf=boolean], [maxFrame=time], [st=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
runup is undoable, queryable, and editable.
runup plays the scene through a frame of frames, forcing
dynamic objects to evaluate as it does so. If no max frame
is specified, runup runs up to the current time.
cache, fpf, fsf, maxFrame, st
| Long name (short name) |
[argument types] |
Properties |
maxFrame(mxf)
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time
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Ending time for runup, in current user time units.
The runup will always start at the
minimum start frame for all dynamic objects.
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cache(cch)
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boolean
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Cache the state after the runup.
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fsf(fromStartFrame)
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boolean
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Run up the animation from the start frame.
If no flag is supplied -fromPreviousFrame is the default.
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fpf(fromPreviousFrame)
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boolean
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Run up the animation from the previously evaluated frame.
If no flag is supplied this is the default.
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st(state)
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boolean
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Turns runup and cache on/off.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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string
import maya.cmds as cmds
cmds.runup( mxf=10, cache=True )
# Starts at the minimum start frame of all dynamic objects
# and plays through to frame 10. This guarantees that the system
# is in the same state it would be as if you had rewound and played
# forward from frame 0. The state of the dynamic object(s) will be
# cached after the runup.
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