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Go to: Synopsis. Flags. Return value. Python examples.

Synopsis

manipMoveContext( [object] , [activeHandle=int], [activeHandleNormal=int], [alignAlong=[double, double, double]], [interactiveUpdate=boolean], [mode=int], [orientAxes=[double, double, double]], [orientTowards=[double, double, double]], [position=boolean], [reflection=boolean], [reflectionAbout=boolean], [reflectionAxis=boolean], [reflectionTolerance=boolean], [snap=boolean], [snapComponentsRelative=boolean], [snapLiveFaceCenter=boolean], [snapLivePoint=boolean], [snapRelative=boolean], [snapValue=double])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

manipMoveContext is undoable, queryable, and editable.

This command can be used to create, edit, or query a move manip context. Note that the flags -s, -sv, -sr, -scr, -slp, -slf control the global behaviour of all move manip context. Changing one context independently is not allowed. Changing a context's behaviour using the above flags, will change all existing move manip context.

Flags

activeHandle, activeHandleNormal, alignAlong, interactiveUpdate, mode, orientAxes, orientTowards, position, reflection, reflectionAbout, reflectionAxis, reflectionTolerance, snap, snapComponentsRelative, snapLiveFaceCenter, snapLivePoint, snapRelative, snapValue
Long name (short name) [argument types] Properties
mode(m) int queryedit
Translate mode 0 - Object Space 1 - Local Space 2 - World Space (default) 3 - Move Along Vertex Normal 4 - Move Along Rotation Axis 5 - Move Along Live Object Axis 6 - Custom Axis Orientation

In query mode, this flag needs a value.

activeHandle(ah) int queryedit
Values can be: 0 - X axis handle is active 1 - Y axis handle is active 2 - Z axis handle is active 3 - Center handle (all 3 axes) is active (default)

In query mode, this flag needs a value.

position(p) boolean query
Returns the current position of the manipulator

In query mode, this flag needs a value.

orientAxes(oa) [double, double, double] queryedit
Orients manipulator rotating around axes by specified angles

In query mode, this flag needs a value.

orientTowards(ot) [double, double, double] createedit
Orients active handle towards world point
alignAlong(aa) [double, double, double] createedit
Aligns active handle along vector.
interactiveUpdate(iu) boolean queryedit
Value can be : true or false. This flag value is valid only if the mode is 3 i.e. move vertex normal.

In query mode, this flag needs a value.

activeHandleNormal(ahn) int
0 - U axis handle is active 1 - V axis handle is active 2 - N axis handle is active ( default ) 3 - Center handle (all 3 axes) is active applicable only when the manip mode is 3.
snap(s) boolean queryedit
Value can be : true or false. Enable/Disable the discrete move. If set to true, the move manipulator of all the move contexts would snap at discrete points along the active handle during mouse drag. The interval between the points can be controlled using the 'snapValue' flag.

In query mode, this flag needs a value.

snapValue(sv) double queryedit
Applicable only when the snap is enabled. The manipulator of all move contexts would move in steps of 'snapValue'

In query mode, this flag needs a value.

snapRelative(sr) boolean queryedit
Value can be : true or false. Applicable only when the snap is enabled. If true, the snapValue is treated relative to the original position before moving. If false, the snapValue is treated relative to the world origin. NOTE: If in local/object Space Mode, the snapRelative should be ON. Absolute discrete move is not supported in local/object mode.

In query mode, this flag needs a value.

snapComponentsRelative(scr) boolean queryedit
Value can be : true or false. If true, while snapping a group of CVs/Vertices, the relative spacing between them will be preserved. If false, all the CVs/Vertices will be snapped to the target point (is used during grid snap(hotkey 'x'), and point snap(hotkey 'v')) Depress the 'x' key before click-dragging the manip handle and check to see the behaviour of moving a bunch of CVs, with this flag ON and OFF.

In query mode, this flag needs a value.

snapLivePoint(slp) boolean queryedit
Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the vertices of the object.

In query mode, this flag needs a value.

snapLiveFaceCenter(slf) boolean queryedit
Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the face centers of the object.

In query mode, this flag needs a value.

reflection(rfl) boolean createqueryedit
Value can be true or false. If true, the corresponding symmetric components also will be moved C: Default is False. Q : When queried, it returns a boolean.

In query mode, this flag needs a value.

reflectionAbout(rab) boolean createqueryedit
Sets the position of the reflection axis either at the origin or the bounding box Value can be 0 - at origin 1 - at the bounding box center. C: Default is 1. Q : When queried, it returns an int

In query mode, this flag needs a value.

reflectionAxis(rfa) boolean createqueryedit
Specifies the reflection axis either X or Y or Z Value can be 0 - X = 0 plane 1 - Y =0 plane. 2 - Z =0 plane. C: Default is 0. Q : When queried, it returns an int

In query mode, this flag needs a value.

reflectionTolerance(rft) boolean queryedit
Specifies the tolerance to findout the corresponding symmetric components

In query mode, this flag needs a value.


Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Return value


string (the name of the new context)

Python examples

import maya.cmds as cmds

# To create a new move context:
cmds.manipMoveContext()

# To query the mode of an existing context:
cmds.manipMoveContext( 'manipMoveContext1', q=True, mode=True )

# To edit an existing context to come up with the X axis handle
# active by default:
cmds.manipMoveContext( 'manipMoveContext1', e=True, ah=0 )

cmds.spaceLocator( p=(0, 0, 0), name='locatorA' )

cmds.manipMoveContext( 'manipMoveContext1', e=True, m=2 ) # WorldSpace
cmds.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapValue=0.4 )
# Now, dragging any of the move handles will
# move the object in steps of 0.4 units.

cmds.move( 0.8, 0, 0, 'locatorA', a=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=False )
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (0,0,0) (2,0,0) (4,0,0) ...etc
# NOTE: If in objectSpace Mode, the snapRelative should be ON.
# Absolute discrete move is not supported in objectSpace mode.

cmds.move( 0.8, 0, 0, 'locatorA', a=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
cmds.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=True )
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (2.8,0,0) (4.8,0,0) (6.8,0,0) ...etc

  

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