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disconnectJoint()
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
disconnectJoint is undoable, queryable, and editable.
This command will break a skeleton at the selected joint and delete any associated handles.import maya.cmds as cmds cmds.joint( p=(0, 0, 0), name='jointA' ) cmds.joint( p=(0, 1, 0), name='jointB' ) cmds.joint( p=(0, 2, 0), name='jointC' ) cmds.disconnectJoint( 'jointB' )