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Go to: Synopsis. Flags. Return value. MEL examples.

Synopsis

renderInfo [-castShadows boolean] [-chordHeight double] [-chordHeightRatio double] [-doubleSided boolean] [-edgeSwap boolean] [-minScreen double] [-opposite boolean] [-smoothShading boolean] [-unum int] [-useChordHeight boolean] [-useChordHeightRatio boolean] [-useDefaultLights boolean] [-useMinScreen boolean] [-utype int] [-vnum int] [-vtype int]

renderInfo is undoable, queryable, and editable.

The renderInfo commands sets geometric properties of surfaces of the selected object.

Flags

castShadows, chordHeight, chordHeightRatio, doubleSided, edgeSwap, minScreen, opposite, smoothShading, unum, useChordHeight, useChordHeightRatio, useDefaultLights, useMinScreen, utype, vnum, vtype
Long name (short name) [argument types] Properties
-chordHeight(-ch) double create
Tessellation subdivision criteria.
-chordHeightRatio(-chr) double create
Tessellation subdivision criteria.
-useChordHeight(-uch) boolean create
Tessellation subdivision criteria.
-useChordHeightRatio(-ucr) boolean create
Tessellation subdivision criteria.
-castShadows(-cs) boolean create
Determines if object casts shadow or not.
-doubleSided(-ds) boolean create
Determines if object double or single sided.
-edgeSwap(-es) boolean create
Tessellation subdivision criteria.
-minScreen(-ms) double create
Tessellation subdivision criteria.
-useMinScreen(-ums) boolean create
Tessellation subdivision criteria.
-opposite(-o) boolean create
Determines if the normals of the object is to be reversed.
-smoothShading(-ss) boolean create
Determines if smooth shaded, or flat shaded - applies only to polysets.
-useDefaultLights(-udl) boolean create
Obsolete flag.
-unum(-un) int create
Tessellation subdivision criteria.
-utype(-ut) int create
Tessellation subdivision criteria.
-vnum(-vn) int create
Tessellation subdivision criteria.
-vtype(-vt) int create
Tessellation subdivision criteria.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command

Return value

None

MEL examples

renderInfo -doubleSided off -opposite on;
  

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