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lookThru [-farClip double] [-nearClip double]
[modelEditor] [object]
lookThru is undoable, queryable, and editable.
This command sets a particular camera to look through in a view. This command may also be used to view the negative z axis of lights or other DAG objects. The standard camera tools can then be used to place the object. Note: if there are multiple objects under the transform selected, cameras and lights take precedence.| Long name (short name) | [argument types] | Properties | ||
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-nearClip(-nc)
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double
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-farClip(-fc)
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double
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lookThru cameraShape1 topView; lookThru -nc 100 -fc 200 perspView cameraShape1; lookThru camera1; lookThru -nc 0.001 -fc 5000.0 nurbsSphere1; lookThru -q perspView; lookThru -q;