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cpRigidCollisionFilter [-addRigidBody objectName] [-removeRigidBody objectName]
[object]
cpRigidCollisionFilter is undoable, queryable, and editable.
Creates a new dynamic attribute on the rigidBody that allows it to toggle collisions for a given collision constraint set.| Long name (short name) | [argument types] | Properties | ||
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-addRigidBody(-arb)
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objectName
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-removeRigidBody(-rrb)
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objectName
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// Add a rigid collision filter such that all particles in the // collision constraint set, collisionShape1, can have their // collisions toggled for pCubeShape1. // cpRigidCollisionFilter -arb pCubeShape1 collisionShape1; // Remove the rigid collision filter. // cpRigidCollisionFilter -rrb pCubeShape1 collisionShape1;