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cpConvClothToMesh
cpConvClothToMesh is undoable, queryable, and editable.
Duplicates any selected cloth objects into a standalone mesh object. For each duplicated object, a 'clothSimulateUVset' UV set is added, containing the internal fabricate UVs for the cloth object. When simulating, if the solver detects a 'clothSimulateUVset' UV set, it will use those UVs for the simulation as opposed to generating its own before the solve.// Create a garment // nurbsSquare -c 0 0 0 -nr 0 1 0 -sl1 1 -sl2 1 -sps 1 -d 3 -ch 1; scale -r 15 15 15; cpPanel -newStitcher; // Convert it to a mesh // cpConvClothToMesh;