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hikEffector
HIK Effector Attributes
Pinning
When a FBIK effector’s channel is pinned, it will not move or rotate when you pose other parts of your character’s body.
unpinned
The current effector is not pinned during interaction.
pinTranslate
Pins the current effector in translation during interaction.
pinRotate
Pins the current effector in rotation during interaction.
pinAll
Pins the current effector in translation and rotation during interaction.
Reach Translation
Specifies the amount of IK for the FBIK effector and controls how much your character’s joints want to reach their associated effector's translation. For example, a Reach Translation of 1 sets that the effector is completely controlled by IK and its joints will try to reach the effector's translation. A Reach Translation of 0 disables the effector’s IK (allowing you to then animate the underlying FK skeleton joints) and its joints ignore the effector's translation. The default Reach Translation values for your hip, hand, and foot FBIK effectors are: 1.0 Foot Translate, 1.0 Hips Translate, and 1.0 Hands Translate.
Reach Rotation
Specifies the amount of IK for the FBIK effector and controls how much your character’s joints want to reach their associated effector's rotation. For example, a Reach Rotation of 1 determines that the effector’s rotation is completely controlled by IK and a Reach Rotation of 0 disables the effector’s IK (allowing you to then animate the underlying FK skeleton joints) on its rotation channels. The default Reach Rotation values for your hip, hand, and foot FBIK effectors are: 1.0 Foot Rotate, 1.0 Hips Rotate, and 0.0 Hands Rotate.
Pivot Offset
Sets the amount (in local coordinates) a secondary effector is offset from its parent effector. All non-secondary FBIK effectors also have Pivot Offsets, which are 0,0,0 by default. This should not be manually modified.
Radius
Sets the size of the current FBIK effector in the scene view. Radius is measured in the current user set working units.