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Set point tweaking

To change point tweaking’s deformation order

  1. In the scene, move the pointer over the skinned object and right-click.

A marking menu appears.

  1. From the marking menu, select Inputs > All Inputs.

The List of input operations window appears for the selected object.

  1. Move the pointer over the name of the tweak node (default name: tweakn) whose order you want to change.
  2. Middle-drag the pointer over the name of the operation where you want point tweaking to take place, and release the mouse button.

To disable a tweak node

  1. Open the tweak node’s Attribute Editor.
  2. In the Attribute Editor, open Node Behavior.
  3. Set Node State to HasNoEffect.

To enable a tweak node

  1. Open the tweak node’s Attribute Editor.
  2. In the Attribute Editor, open Node Behavior.
  3. Set Node State to Normal.

 

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