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Set point tweaking
To change point tweaking’s deformation order
- In the scene, move the pointer over the skinned object and
-click.
A marking menu appears.
- From the marking menu, select Inputs > All Inputs.
The List of input operations window appears for the selected object.
- Move the pointer over the name of the tweak node (default name: tweakn) whose order you want to change.
-drag the pointer over the name of the operation where you want point tweaking to take place, and release the mouse button.
To disable a tweak node
- Open the tweak node’s Attribute Editor.
- In the Attribute Editor, open Node Behavior.
- Set Node State to HasNoEffect.
To enable a tweak node
- Open the tweak node’s Attribute Editor.
- In the Attribute Editor, open Node Behavior.
- Set Node State to Normal.