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Paint rigid skin weights
To paint weights on a rigid bound skin
- Select the rigid skin object you want to paint weights on.
- Go into smooth shading mode (select Shading > Smooth Shade All or press 5 (default hotkey).
- Select Deform > Paint Cluster Weights Tool >
.
- Check that Color Feedback is turned on in the Display section. Color feedback helps you identify the weights on the surface by representing them as grayscale values (smaller values are darker, larger values are lighter).
Tip
You can use the default hotkey+c (Linux and Windows) or
+c (Mac OS X) to turn Color Feedback on and off outside the Tools Settings Editor.
- Select the joint cluster you want to paint weights on. In the Paint Attributes section of the Tool Settings window, click the jointClustern.weights button and select the appropriate joint cluster weights name from the pop-up menu.
Note that you can only paint weights on one cluster at a time. If you select more than one cluster, you can only paint weights on the active one (the one that provides color feedback).
If the surface has only one cluster, you can select the surface alone.
- Select a brush, paint operation, and value and define other settings as required. See Deform > Paint Cluster Weights Tool in the Cluster deformer chapter of the Deformers guide.
- Drag the brush across the cluster.