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Mirror smooth skin weights
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You can mirror smooth skin weights, either from one smooth skin object to another, or within the same smooth skin object. You can also mirror skin weights on selected components of the skin.
For best results when mirroring smooth skin weights, note the following:
- Your skinned geometry should be centered on the global axis, or at least aligned along the axes you want to mirror about.
- Your skinned object (including its skeleton) should be in a pose that is symmetrical across the mirror-plane.
To mirror smooth skin weights
- Do one of the following:
- To mirror skin weights on the entire skin, select the smooth skin object(s).
- To mirror skin weights on selected components, position the pointer over the skin,
-click and select Control Vertex or Vertex. Select the components on the side from which you want to mirror and the components on the side to be mirrored to.
- Select Skin > Edit Smooth Skin > Mirror Skin Weights >
.
The Mirror Skin Weights Options window appears.
Note
Reflection is disabled for the Paint Skin Weights Tool. Skin > Edit Smooth Skin > Mirror Skin Weights can be used as an alternative method to reflect skin weights.
- Set the options.
For more information see Skin > Edit Smooth Skin > Mirror Skin Weights > r.
- Click the Mirror button.
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