Your Ad Here

Import weights

Note
If you want to transfer skin weights based on spatial location and not UVs, then use Copy Skin Weights. With Copy Skin Weights, your source and target skinned geometry do not need to have the same UVs.

Warning
When importing painted smooth skin weight maps from a polygon mesh, the mesh’s UV maps must be free of any overlapping UVs. Otherwise, undesired results will occur.

To import weight maps

  1. Select the skin object or objects to receive the maps. If objects are parented or grouped, select each object individually.
  2. Select Skin > Edit Smooth Skin > Import Skin Weight Maps.
  3. In the file browser that appears, specify the name of the previously exported .weightMap file for the maps you want to import.

To import the maps to a skin or skeleton that has a different name than the skin or skeleton from which you exported, you must open the .weightMap file with a text editor and replace the skin or skeleton names with the ones used in the scene where you import the maps.

 

Return to Autodesk Index


Your Ad Here