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Import weights
Warning
When importing painted smooth skin weight maps from a polygon mesh, the mesh’s UV maps must be free of any overlapping UVs. Otherwise, undesired results will occur.
To import weight maps
- Select the skin object or objects to receive the maps. If objects are parented or grouped, select each object individually.
- Select Skin > Edit Smooth Skin > Import Skin Weight Maps.
- In the file browser that appears, specify the name of the previously exported .weightMap file for the maps you want to import.
To import the maps to a skin or skeleton that has a different name than the skin or skeleton from which you exported, you must open the .weightMap file with a text editor and replace the skin or skeleton names with the ones used in the scene where you import the maps.