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Edit lattice deformers
To move, rotate, or scale the influence lattice
- Select the lattice deformer handle node (default name: ffdnLattice).
- Move (translate), rotate, or scale the handle to change the effect of the deformation.
- Move or rotate the handle pivot point by pressing the
(Linux and Windows) or
(Mac OS X) key, moving the pivot point, and then pressing the
or
key again.
Remember that you can access the deformer handle’s local axes (Display > Component Display > Local Rotation Axes), it’s rotate and scale pivots (Display > Component Display > Rotate Pivots or Scale Pivots) and it’s selection handle (Display > Component Display > Selection Handles).
To edit by moving, rotating, or scaling lattice points
- Select the lattice deformer handle node (default name: ffdnLattice).
- Go into component mode by clicking the Select By Component Type button in the Maya toolbar.
- Select lattice points.
- Move (translate), rotate, or scale the points to change the effect of the deformation.
To edit lattice channels with the Channel Box
- Select a lattice deformer node (default name: ffdn).
One quick way to select the lattice deformer node is to select the object being deformed, and then select the lattice deformer node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
- In the Channel Box, the following channels are listed by default:
- Click the name of the channel you want to edit.
- In your scene,
-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the
key gives you finer control, and pressing the
key gives you less control.
To edit lattice attributes with the Attribute Editor
- Select the lattice deformer node (default name: ffdn).
- Open the Attribute Editor by selecting Window > Attribute Editor The default shortcut is
+a.
- Edit the attributes.
See ffdLatticeShape.
To reset the lattice
- Select the lattice.
- Select Edit Deformers > Lattice > Reset Lattice.
See Edit Deformers > Lattice > Reset Lattice.
To reset lattice points after tweaking
- Select the lattice.
- Select Edit Deformers > Lattice > Remove Lattice Tweaks.
See Edit Deformers > Lattice > Remove Lattice Tweaks.
To prune lattice deformer set membership
- Select deformable objects whose currently unaffected points you want to prune from the deformation.
- Select Edit Deformers > Prune Membership > Lattice.
Maya removes the deformable object’s points currently unaffected points from the lattice.
To select the lattice shape display
- Select the lattice deformer.
- Select Display > Component Display > Lattice Shape.
The lattice deformer selects between displaying its lattices and the “L” icon.
To turn on or off lattice shape display
- Select the lattice deformer.
- Select Display > Component Display > Lattice Points.
To show all lattice deformers
- Select Display > Show > Show Deformers > Lattices.
To hide all lattice deformers
- Select Display > Hide > Hide Deformers > Lattices.
Toggling lattice shape handle (L icon)
- To help control screen clutter and display performance, you can select between displaying an “L” icon as the lattice deformer handle and displaying the deformer’s lattices.
To group the deformed lattice and the base lattice
- Select the deformed lattice and base lattice.
- Select Edit > Group.
If you have grouped the base lattice and the deformed lattice, a simple way to select the two lattices in the scene (without opening the Outliner) is to select the deformed lattice and press the Up Arrow key to get the group node.
To parent the lattice to the geometry
You can parent the lattice to the geometry in two ways, depending on when you’re parenting:
- After you create the lattice, open the Outliner and
-drag and drop the lattice onto the geometry. An alternate way is to select the lattice, then the geometry, and choose Edit Parent.
- Before you create the lattice, open the Lattice Options window (select Create Deformers > Lattice >
) and turn on the Parenting creation option.
To change lattice deformer performance settings
- Select Window > Settings/Preferences > Performance Settings.
- In the Performance Settings window, note the Deformers section.
- Click the performance of Lattices to On, Off, or Interactive. (For more information, see the Basics guide.)
- When you’re done, click Close.
To change lattice resolution settings
- Select Window > Settings/Preferences > Performance Settings.
- In the Deformers section, set the Lattice Resolution to Per Node, Global, or Interactive.
- Click Close.
To delete a lattice deformer
- Select the lattice you want to delete.
- Select Edit > Delete or use the default shortcut
(Linux and Windows) or
(Mac OS X) key.
All the lattice deformer’s nodes are deleted, and the deformed object is returned to non-lattice deformed state.
To delete a lattice deformer and preserve the deformation
If you want to delete a lattice deformer and preserve its lattice deformations, you need to delete history.
In the scene view, select the deformed object and then select Edit > Delete by Type > History.
All the lattice deformer’s nodes are deleted and the lattice deformations are preserved.
Warning
Deleting history deletes all your deformed object’s history nodes, not just those associated with the lattice deformation.