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Edit geometry constraint channels
To edit geometry constraint channels with the Channel Box
- In the scene, select the constrained object.
The geometry constraint node is in the constrained object’s history, listed and automatically selected in the Channel Box under SHAPES.
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
- Set the channels.
- Click the name of the channel you want to edit.
- In your scene,
-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the
key gives you finer control, and pressing the
key gives you less control.