![]()
Detach smooth skin
After you have bound skin, you may decide that you want to modify the skeleton, change the bind pose, or do some further modeling on the skin. To do these things you must first detach the skin from the skeleton, and then when you’re done you must bind skin again.
To detach skin
- If you want to detach now, select the skin object(s) you want to detach.
- Select Skin > Detach Skin >
.
The Detach Skin Options window appears.
- Do one of the following:
- Click Detach to detach skin.
- Click Save to save detach options without detaching skin.
- Click Reset to reset to default detach skin options.