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Create poses
To create a pose
- Select the object or the character set you want to create a pose for from the scene view or from the Current Character Set drop-down list.
- Move the current time indicator to the frame in the Trax timeline or in the Time Slider where the character pose you want to capture occurs.
- Do one of the following:
- In the Trax Editor, select Create > Pose >
.
- In the Maya main menu bar, select Animate > Create Pose >
.
The Create Pose Options window appears. See Animate > Create Pose.
- Enter a name for the pose in the Name box and click the Create Pose button.
Maya takes a snapshot of the character set’s position at the current time and stores it as a pose in the Unused Poses tab of the Visor. You can also access this pose from the Outliner. For information on how to copy a pose from the Outliner or Visor to the Trax Editor, see the next procedure.
To copy a pose in the Outliner or Visor and paste it to a character in the Trax Editor
You copy a pose from the Outliner or Visor to Trax the same way as you copy a clip from the Outliner or Visor to Trax.
For instructions on how to copy a pose from the Outliner or Visor to Trax, see To copy a source clip in the Visor and paste it to a character in the Trax Editor and To copy a clip in the Outliner and paste it to a character in the Trax Editor.
To move a character to a pose
- In the Trax toolbar, click the Visor
button.
The Visor appears. See Visor in the Basics guide.
- Select the Character Poses tab.
All the poses present in the current scene appear.
-click the desired pose.
A pop-up menu appears.
- Select Apply Pose from the pop-up menu.
The character moves to the pose’s starting position without you having to change the current scene time.
To return a character to its actual animation position from a pose
Play the animation or click a frame in the Trax timeline that is different from the pose.
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