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Create full body motion capture
To create a full-body motion capture sequence
- Select a motion capture device. The device can be real or virtual. See To define motion capture devices.
- Select a method for calculating the motion.
The method is device-dependent and may use inverse kinematics, forward kinematics, constraints, or a combination of the three.
- Build a skeleton based on the actor’s proportions. If possible, digitize the actor’s joint positions with your motion capture device.
- Attach the performance skeleton to the device. See To attach an attribute to a device axis.
- Connect the performance skeleton to the character skeleton.
- Rehearse the actions that you want to record.
- Record the motion. See To record motion.
- Review the recorded motion and insert it into your scene.
You can use the options in the Device Editor’s Control tab to review your motion take.
- To insert the motion data into your scene, select File > Import and select your motion data file (.mov) from the file browser that appears.