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Copy smooth skin weights
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For best results when copying smooth skin weights, your source and destination skin should:
- be positioned closely together in your scene. For example, the skinned meshes you are copying weights to and from should be located at the same position in Maya’s coordinate space.
- look similar. For example, copying the smooth skin weights from one medium sized biped model to another produces much better results than copying smooth skin weights from a small biped model to a large biped model.
To copy smooth skin weights
- Do one of the following:
- Select the smooth skin polygonal mesh (or group of meshes) you want as the source skin, and then select the polygonal mesh (or group of meshes) you want as the destination skin.
- Select the polygonal mesh vertices you want as the source skin vertices, and then select the polygonal mesh vertices you want as the destination skin vertices.
- Select Skin > Edit Smooth Skin > Copy Skin Weights >
.
The Copy Skin Weights Options window appears.
- Do the following:
- Set the Surface Association options appropriately based on the type of correlation you want to occur. For most situations, the default setting of Closest point on surface works best. If your characters differ widely in scale or proportion you may wish to use the UV space setting.
- Set the Influence Association options appropriately based on what you believe will provide the best correlation between the joints. For most situations, the default setting of Closest joint works best. If the skeleton hierarchies in your scene are identical, the One to one setting can be useful.
For more information on the Copy Skin Weight options, see Skin > Edit Smooth Skin > Copy Skin Weights.
- Do one of the following:
- Click Copy to copy the smooth skin weights from the source skin to the destination skin.
The options window closes.
- Click Apply to copy the smooth skin weights from the source skin to the destination skin.
The options window remains open.
- Click Close to close the options window without copying the skin weights.
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