Your Ad Here

Copy smooth skin weights

Updated in Maya 8

For best results when copying smooth skin weights, your source and destination skin should:

To copy smooth skin weights

  1. Do one of the following:
    • Select the smooth skin polygonal mesh (or group of meshes) you want as the source skin, and then select the polygonal mesh (or group of meshes) you want as the destination skin.
    • Select the polygonal mesh vertices you want as the source skin vertices, and then select the polygonal mesh vertices you want as the destination skin vertices.
  2. Select Skin > Edit Smooth Skin > Copy Skin Weights > .

The Copy Skin Weights Options window appears.

  1. Do the following:
    • Set the Surface Association options appropriately based on the type of correlation you want to occur. For most situations, the default setting of Closest point on surface works best. If your characters differ widely in scale or proportion you may wish to use the UV space setting.
    • Set the Influence Association options appropriately based on what you believe will provide the best correlation between the joints. For most situations, the default setting of Closest joint works best. If the skeleton hierarchies in your scene are identical, the One to one setting can be useful.

For more information on the Copy Skin Weight options, see Skin > Edit Smooth Skin > Copy Skin Weights.

  1. Do one of the following:
    • Click Copy to copy the smooth skin weights from the source skin to the destination skin.

The options window closes.

The options window remains open.

Related topics

 
 

 

Return to Autodesk Index


Your Ad Here