![]()
Bind skin
To bind skin
- Select one or more deformable objects, followed by a skeleton’s root joint or a limb’s parent joint.
- Select Skin > Bind Skin > Rigid Bind.
Maya binds skin using the previously set rigid bind options.
To go to bind pose
- Select the character’s skeleton.
- Select Skin > Go to Bind Pose.
The skeleton goes to the pose it had during binding.