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Bind skin

To bind skin

  1. Select one or more deformable objects, followed by a skeleton’s root joint or a limb’s parent joint.
  2. Select Skin > Bind Skin > Rigid Bind.

Maya binds skin using the previously set rigid bind options.

To go to bind pose

  1. Select the character’s skeleton.
  2. Select Skin > Go to Bind Pose.

The skeleton goes to the pose it had during binding.

 

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