Command entry: materialsSets parameters to affect the rendering of a material when it is lit by indirect illumination from global illumination and/or final gather. The advanced lighting override provides controls to change the properties of the material to affect the rendered scene. This control is only available on Realistic & Realistic Metal material types.
Collapses (up arrows) and expands (down arrows) the display panel.
Increases or decreases the saturation of reflected color. Range = 0.0 to 1000; Default = 100.
Scales the effect of the base material’s Bump map in areas lit by indirect light. When this value is zero, no bump mapping is done for indirect light. Increasing the scale increases the bump effect under indirect lighting. This value does not affect the Bump amount in areas where the base material is lit directly. Range 0 to 1000; Default = 100.
Increases or decreases the amount of energy the material reflects. Reflectance is the percentage of diffuse light energy that is reflected from a material. Range = 0 to 1000; Default = 100.
Increases or decreases the amount of energy the material transmits.Transmittance is the amount of light energy transmitted through a material. A completely opaque material has 0% transmittance. Range = 0 to 1000; Default = 100.