Stores the center of view in the current viewport. Expressed as a UCS coordinate.
Stores the viewing direction in the current viewport, expressed in UCS coordinates. This describes the camera point as a 3D offset from the target point.
Stores the View mode for the current viewport. The setting is stored as a bitcode using the sum of the following values:
Stores the height of the view displayed in the current viewport, measured in drawing units.
Stores the view rotation angle for the current viewport measured relative to the WCS.
Controls the properties of xref-dependent layers. Controls visibility, color, linetype, lineweight, and plot styles.
Indicates if there are any layers with viewport (VP) property overrides for the current layout viewport.
Controls whether layer property overrides associated with layout viewports are displayed and plotted.
Stores a value that indicates whether the viewport is maximized. The maximized viewport state is canceled if you start the PLOT command.
Controls whether backgrounds are displayed in the visual style applied to the current viewport.
Sets the color of edges in the visual style in the current viewport.
Controls the degree to which lines are made to appear as though sketched with a pencil. Turn off the jitter effect by preceding the setting with a minus sign.
Makes lines extend beyond their intersection, for a hand-drawn effect. The range is 1 to 100 pixels. Turn off the overhang effect by preceding the setting with a minus sign.
Controls the types of edges that are displayed in the viewport.
Specifies the angle at which crease edges are displayed. The range is 0 to 180.
Controls how the color of faces is calculated.
Controls the display of specular highlights on faces without materials in the current viewport. The range is -100 to 100. The higher the number, the larger the highlight. Objects with materials attached ignore the setting of VSFACEHIGHLIGHT when VSMATERIALMODE is on.
Controls the transparency of faces in the current viewport. The range is -100 to 100. At 100, the face is completely opaque. At 0, the face is completely transparent. Negative values set the transparency level but turn off the effect in the drawing.
Controls how faces are displayed in the current viewport.
Sets the halo gap in the visual style applied to the current viewport. The range is 0 to 100.
Controls the accuracy of hides and shades in the visual style applied to the current viewport.
Specifies the color of intersection polylines in the visual style applied to the current viewport. The initial value is 7, which is a special value that inverts the color (black or white) based on the background color.
Controls the display of intersection edges in the visual style applied to the current viewport.
Sets the linetype for intersection lines in the visual style applied to the current viewport. The range is 1 to 11.
Displays isolines on top of shaded objects in the visual style applied to the current viewport.
Sets the lighting quality in the current viewport.
Controls the display of materials in the current viewport.
Stores the upper-right corner of the current viewport's virtual screen. Expressed as a UCS coordinate.
Stores the lower-left corner of the current viewport's virtual screen. Expressed as a UCS coordinate.
Sets the color for monochrome and tint display of faces in the visual style applied to the current viewport. The initial value is white.
Specifies the color of obscured (hidden) lines in the visual style applied to the current viewport.
Controls whether obscured (hidden) edges are displayed.
Specifies the linetype of obscured (hidden) lines in the visual style applied to the current viewport. The range is 1 to 11.
Controls whether a visual style displays shadows.
Controls display of silhouette edges of solid objects in the visual style applied to the current viewport.
Specifies the width in pixels of silhouette edges in the current viewport. The range is 1 to 25.
Stores a value that indicates whether the Visual Styles window is open or closed.
Sets the duration of a smooth view transition, in milliseconds. The valid range is 0 to 5000.
Controls when smooth view transitions are used. Smooth view transitions can be on or off for panning and zooming, for changes of view angle, or for scripts. The valid range is 0 to 7.
Sets the minimum speed of a smooth view transition, in frames per second. When a smooth view transition cannot maintain this speed, an instant transition is used. The valid range is 1 to 30.