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SDL: The Alias Scene Description Language Procedural Textures and Natural Phenomena > Solid and Environmental Texture Parameters
Solid and Environmental Texture Parameters
The following texture parameters are common to Solid Textures and Environments:
The following texture parameters are common to Solid Textures, with the exception of sRock, Snow and Leather.
Please note that X,Y, and Z refer to the height, width, and depth respectively of the scene as it would appear in the FRONT window, regardless of coordinate system.
The solid textures are: Projection, sCloud, sFractal, sRock, sMarble, Snow, Leather, Granite, Volume, and sWood.
The environment textures are: Ball, Chrome, Cube, Sky, and Sphere.
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