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SDL: The Alias Scene Description Language Procedural Textures and Natural Phenomena > Solid and Environmental Texture Parameters

Solid and Environmental Texture Parameters

The following texture parameters are common to Solid Textures and Environments:

The following texture parameters are common to Solid Textures, with the exception of sRock, Snow and Leather.

Parameter
Absolute Range
Useful Range
Default
Description
xripples
0, infinity
0, 100
1.0
Fundamental frequencies for noise function
yripples
0, infinity
0, 100
1.0
" "
zripples
0, infinity
0, 100
1.0
" "
level_min
0, infinity
0, 50
0.0
Minimum allowed level of iteration
level_max
0, infinity
0, 50
20.0
Maximum allowed level of iteration
ratio
0, 1
0, 1
0.707
Ratio for fractal noise

Please note that X,Y, and Z refer to the height, width, and depth respectively of the scene as it would appear in the FRONT window, regardless of coordinate system.

The solid textures are: Projection, sCloud, sFractal, sRock, sMarble, Snow, Leather, Granite, Volume, and sWood.

The environment textures are: Ball, Chrome, Cube, Sky, and Sphere.


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