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Rendering Introduction Render an image in a 3D scene > What if...?
Introduction
Introduces AliasStudio rendering features.Rendering is the process of generating a two-dimensional image of a three-dimensional scene, somewhat like taking a photograph with a camera, or filming with a motion picture camera.
Like photography, rendering requires that you determine a number of factors before you actually render the image. You need to
Rendering is an iterative and experimental process altering your environment to suit the needs of your rendering image.
Workflow for rendering
Learn an overview on how rendering is done.
- Define the appearance of the surroundings for your scene using the environment and textures.
Define the surface appearance of objects in your scene using shaders and textures.
Illuminate the objects in your scene using lights.
You should become familiar with the Multi-lister, the Control Window, and the Color Editor. These are the tools you use to create and edit the environment, shaders, textures, and lights. You can also use these tools to help you create effects like smoke, fog, and halos around lights.
- Set up the camera to render a particular view of your scene.
- Preview render your scene to help you visualize how it will look in the final render.
- Define how individual objects and the overall scene will render using rendering parameters.
- Render your scene.
Rendering tools and menus
Describes the purpose and options of all tools and menu items.Summary of the Rendering interface
A summary of the Render menusMost rendering options are available from the Render menu. Use the following table to access information on its choices.
Summary of other Rendering controls
Render an image in a 3D scene
Learn how to render a two-dimensional image in a three-dimensional scene.To render a scene
- Define the appearance of the surroundings for your scene using the environment and textures.
Define the surface appearance of objects in your scene using shaders and textures.
Illuminate the objects in your scene using lights.
You should become familiar with the Multi-lister, the Control Window, and the Color Editor. These are the tools you use to create and edit the environment, shaders, textures, and lights.
- Set up the camera to render a particular view of your scene.
- Preview render your scene to help you visualize how it will look in the final render.
- Define how individual objects and the overall scene will render using rendering parameters.
- Render your scene.
What if...?
] Rendering take a long time and I want to improve it.
Rendering can take a long time. There are, however, several ways you can optimize your scene to minimize rendering times. It is a good idea to read the Optimization section of this book before you begin the rendering process, even before you begin modeling your scene.
What if...?
] I have flaws in my rendering or it does not render at all.
If you encounter problems, read the Troubleshooting section of this book for solutions to common problems.
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