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Modeling Modify geometry Create linked instances of objects > Convert an instance into real (independent) geometry

Create copies of objects

How to create copies of objects, including offset or transformed copies. and linked copies (instances).

Duplicate objects

Creates copies of geometry or lights in a scene.

Duplicate an object with transformations

  1. Pick the object(s) you want to duplicate.
  2. Specify the number of copies and translation (move) and rotation, and scaling values to apply to each copy, then click Go.

Create a free curve from existing geometry

Creates free curve copies of free curves, curves-on-surface, trim edges, or isoparametric curves.

The Duplicate curve tool duplicates any curves that are picked when you click the tool, and any curves you click while the tool is active.

Create a free curve from existing geometry

  1. Click a free curve, curve on surface, trim edge or isoparametric curve.

Create a curve from an arbitrary isoparametric curve

  1. In the Duplicate Curve window, turn on Interactive, then click Go.
  2. Click an existing isoparametric curve on a surface.
  3. Drag to the point where you want to duplicate the isoparametric curve, or type a parameter.
  4. Click Go.

What if...?

] Nothing seems to happen/I can't see the new free curve?

The new curve occupies the same space as the original, so in many cases you will not actually see the separate curves until you move one of them.

] The free curve I create from a curve-on-surface or trim edge is not identical to the original?

Because they use different mathematical representations, free curves duplicated from curves-on-surface and trim edges are only close approximations of the originals.

] The free curve I create from a curve-on-surface or trim edge is very complex?

Curves duplicated from curves-on-surface or trim edges can be very complex (many spans).

To reduce the number of spans in the duplicated curve, do one of the following:

Create an offset copy

Creates a copy of a curve or surface that is offset from the original (every point on the copy is a specific distance from the corresponding point on the original).

Create an offset copy of an object

  1. Pick the object.
  2. An approximation of the new curve or surface appears.

  3. Do any of the following:
    • Drag the left mouse button left and right to change the offset distance.
    • Type a number to set the offset distance exactly.
  4. Click Go.

What if...?

] I get strange results when I try to offset a curve?

Offset multiple surfaces while maintaining continuity

Use Surface Edit > Claymate Surface Edit > Claymate. Note that Claymate is not included with all AliasStudio products.

  1. Pick the surfaces you want to offset.
  2. The Claymate Options window appears.

  3. Turn the Claymate Offset option on, then click Go.
  4. The Claymate Control window appears.

  5. Set the Offset Distance in the Claymate Control window.
  6. Pick any other surfaces you want to offset, then click Go.

Create linked instances of objects

Creates copies that are actually references to an original object. When the original is changed, the copied instances automatically update.

Instances are similar to file "shortcuts" in Windows or "aliases" on the Mac. They appear to be real geometry, but are actually links to the original object.

Instances take up less memory and disk space and display faster than real geometry.

Create instanced geometry

  1. Pick the object that you want to copy.
  2. Set Geometry Type to Instance and click Go.

Convert an instance into real (independent) geometry

  1. Pick the instance.

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