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AliasStudio Concepts > Shells

Surfaces

Describes how isoparametric curves, U and V coordinates, and possible trims combine to form a surface.

Isoparametric curves

Isoparametric curves are line running along the surface in the U and V directions, showing the shape of the surface as defined by the CVs.

AliasStudio draws a NURBS surface as a mesh of curves, called isoparametric curves, running in the U and V directions.

Isoparametric curves are sometimes called isoparms.

Unfortunately, the term "isoparametric curve" is used to describe two related but subtly different features of a surface:

Edit point isoparametric curves

A line of constant parameter at an edit point. The isoparametric curves at edit points are special, since they represent the boundaries between "patches". Like CVs, these isoparametric curves are important in representing the surface within the system.

AliasStudio draws these types of isoparametric curves using solid lines.

Descriptive isoparametric curves

Any line of constant parameter in either U or V. For example, if you join together every point on the surface where U=1.5, the resulting line is a U isoparametric curve:

AliasStudio draws these types of isoparametric curves using dotted lines.

Patches

Patches are the regions between adjacent edit point isoparametric curves.

The four-sided regions between adjacent edit point isoparametric curves or edges are called patches.

You rarely need to think about patches, since the focus in AliasStudio is on the isoparametric curves.

One tool that works with patches is the Patch precision tool, which sets how many U and V isoparametric curves are drawn for each patch.

What NURBS surfaces can't do

Describes the fundamental limitations imposed by the geometry of NURBS surfaces and how to work around them.

Because of the underlying representation of NURBS surfaces, there are some things they cannot model:

Curves-on-surface

Curves-on-surface are special curves the exist on a surface, and are used mostly for defining the line along which to trim the surface.

Curves-on-surface are special curves that are drawn in the UV space of a surface, rather than in the XYZ space of the scene. Curves-on-surface do not have CVs. They are controlled by moving on-curve edit points.

You can create curves-on-surface by drawing directly on the surface, by projecting existing curves onto a surface, and by intersecting existing geometry with a surface.

Curves-on-surface are usually used to trim surfaces, or to form the edge of new surfaces.

Trimming

Describes the process of trimming, through which you can alter the visible shape of a surface by trimming away parts.

Since NURBS surfaces are intrinsically four-sided and do not allow holes, you need a way to visually simulate irregular shapes and holes when using NURBS. The answer is trimming.

Trimming lets you visually cut or divide a surface along a curve-on-surface so it appears to have holes or missing pieces. The trimmed surface, however, is not actually cut. It exists in a hidden form that does not render or affect modeling. You can recover the trimmed part of a surface using the Untrim tool.

Creating curves-on-surface and then trimming is the most common way to combine NURBS surfaces in industrial design.

Shells

Shells are a special type of surface or collection of surfaces you can use for special modeling operations, or for export to solid modeling packages.

Shells are collections of adjacent NURBS surfaces. Every surface stitched into a shell must meet the edge of another surface in the shell at some point.

Shells are stored as a single node in the DAG.

Shells can be open or closed. For closed shells, the normals should always point outward. This is necessary for the Boolean operations.

The main uses of shells are:

Shells have the following limitations:


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