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Learning AliasStudio Tutorials More rendering > Setting the View Window Names
More rendering
Learning objectives
In this tutorial, you will learn more advanced rendering techniques, including color mapping, bump mapping, environment mapping, 3D textures, and raytracing.
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In this tutorial, you'll learn how to:
- edit the Render Globals parameters (page 449)
- create a background environment (page 453)
- create a sky texture (page 454)
- create a fractal texture (page 455)
- create a granite texture (page 458)
- create a bulge texture (page 463)
- delete a texture (page 465)
- raytrace a scene (page 465)
- adjust surface reflectivity (page 466)
New menu items used in this tutorial
Setting the View Window Names
Before you begin this tutorial, you may need to adjust preferences to show tutorial window names.
- Choose File > New.
If the four windows are named Top, Left, Back and Perspective, you'll need to change a setting for this tutorial.
- Open Preferences > General Preferences to the Model Windows section, and click to place a check mark beside Use Tutorial Window Names.
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- Click Go.
This changes the names of the Left and Back windows to Front[Left] and Right[Back]. We'll be using the names that are outside the square brackets. These are names traditionally associated with DesignStudio and Studio; AliasStudio is moving the names of these windows to the names in brackets, however, this tutorial still uses the older DesignStudio window names.
- This option requires that you exit AliasStudio and restart the application before continuing with the tutorial, so choose File > Exit and then start the application again.
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