Tutorial

Using the UVW Map Modifier to Adjust the Floor Tiles



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In the previous lesson, you tiled the floor, but found that with default mapping, the tiles appeared too large. The tiles should be 10” x 10”, with roughly 1/4” grout lines between each tile. You can use the UVW Map modifier to set these values.

Set up the scene:

  1. Continue from the previous lesson, or open the file, kitchen_with_tile_floor.max found in the \tutorial\designviz\tutorial\interior_design folder.

    Note: If you see the File Units: Mismatch dialog, choose the option Adopt The File's Unit Scale. This will change your system unit, so be sure to reset your system unit after completing this tutorial.

  2. Close the Material Editor and the Asset Browser.

Setting Texture Coordinates Preferences:

  1. From the Customize menu, choose Preferences.

  2. In the General tab, under the Texture Coordinates group, make sure the Use Real-World Texture Coordinates option is turned off.

  3. Click OK to exit the Preferences dialog.

Adjust the floor tile size:

  1. Select the Floor object.

  2. Go to the Modify panel.

  3. With UVW Mapping selected in the modifier stack display, go to the Parameters rollout and change the Length and Width values to 3’5”. (The Floor Tile material has four tiles in each dimension, with grout lines around them.)

  4. Click Quick Render.

    The tile dimensions are now correct.

Save your work:

Summary

This completes the material design tutorial. Features it has covered include:

  • Using the Material Editor to create and assign materials.

  • Creating a simple “one-color” material.

  • Using a map in a material.

  • Creating a multi/sub-object material for assigning multiple materials to a single object.

  • Using the Architectural material to use the material presets.

  • Creating a Blend material that includes a procedural map.

  • Using the Asset Browser to find textures.

  • Using the UVW Map modifier.


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