Tutorial

Using the MapScaler Modifiers



Your Ad Here

Among the more useful tools for design visualization in Autodesk VIZ are the MapScaler modifiers. Available in both object-space and world-space versions, their primary purpose is to allow scaling bitmapped materials applied to objects separately from the objects themselves. Thus, you can instance a modifier to numerous, different-size objects in a scene, and thereafter set one parameter for a uniform map scale throughout the scene. In this tutorial, you'll learn how to accomplish this, and also observe some of the differences between the two MapScaler modifier types.

The MapScaler modifier is useful in situations where geometry has not been mapped. For example, if you import or link a DWG file that doesn't have UV coordinates, the MapScaler modifier is very useful for quickly mapping objects. Also, the MapScaler modifier is particularly useful for objects such as curved walls which don’t map well with the UVW Map modifier.

Skill Level: Beginner

Time to complete: 30 minutes

Features Covered in This Tutorial

After completing this tutorial, you should be able to:

  • Use the MapScaler modifiers to apply uniform texturing to different-sized objects in a scene.

  • Use the MapScaler modifiers to apply uniform texturing to complex geometry in a scene.

  • Understand the differences between the two MapScaler versions and use each appropriately.

Tutorial Files

Note: All the files necessary to do the tutorials can be found on the program disc. Before doing the tutorials, copy the \tutorials directory from the disc to your local program installation.

In This Tutorial

Applying Uniform Textures to Different-Sized Objects

Applying Uniform Textures to Complex Objects

Using the Object-Space MapScaler Modifier


Comments

Return to Autodesk Index

Your Ad Here