Tutorial

Rendering for Architecture Using Radiosity



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Rendering is the process of shading the geometry of your scene. A well set up, polished rendering can be a convincingly realistic image of how a project will appear when it is built. A quicker, less polished rendering can still give you an idea of how colors, lights, and shadows will appear, and provide a “sketch” that you can use for decision making. You can save a rendering as a still-image file. You can also save a rendered animation, either in a movie-file format, or as a series of sequential still images. (For more about animation, see Animating for Design Visualization).

Creating a rendering is a straightforward process. This tutorial demonstrates how to do so. It also introduces you to using radiosity for realistic lighting, and exposure control for adjusting the rendered output.

Skill level: Beginner to Intermediate

Time to complete: 1 1/2 hours

Features Covered in This Tutorial

In the lessons that follow, you will learn how to:

  • Render a view of the scene.

  • Generate a radiosity solution.

  • Adjust rendering quality, and speed up rendering for draft images.

  • Adjust the quality of the radiosity solution.

  • Render an outdoor scene and adjust its exposure level.

  • Generate a radiosity solution in a scene that uses standard lights.

Files for This Tutorial

Note: All the files necessary to do the tutorials can be found on the program disc. Before doing the tutorials, copy the \tutorials directory from the disc to your local program installation.

In This Tutorial

Creating a Radiosity Solution

Speeding Up Rendering

Adjusting the Quality of Radiosity

Changing How Objects Behave Under Global Illumination

Rendering a Daylight Scene

Using Radiosity with Standard Lights


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