Tutorial
In this lesson, you will set pivot points for the parts of the model, and link the parts together in preparation for applying IK controls.
Set pivot points:
Only two parts of the assembly, Head and Yoke, will need to rotate when you move the light target. You must set the pivot points for these objects so they rotate correctly.
Zoom in on the Head and Yoke objects in the Front and Left viewports.
Go the Hierarchy panel, and click to turn on Pivot if it is not already on.
In the Front viewport, move the Head's pivot point so it sits where the Head meets the Yoke.

Move the Yoke's pivot point so it sits where the Yoke meets the Bracket.

Link objects together:
Next, you will link the parts of the assembly together. You will link the parts in order from the light to the bracket.