Tutorial
You can quickly and easily create an animation to present your ideas by flying a camera around your design. This section will let you explore your concept from many different angles.
Create a camera:
For this simple fly-around animation, you'll use a target camera.
Activate a Top viewport or create a Top viewport if you don't have one by pressing T on the keyboard.
In the Top viewport, put your cursor just above the yellow objects at the lower-left corner of the viewport.
Positioning your cursor over the library dome, drag out a camera, then release the mouse button. Don't worry about the placement; you'll change it momentarily.
Match the camera to the view:
Right-click the Perspective viewport to activate it without affecting the current selection.
With the camera still selected, choose Views > Create Camera from View.
The camera jumps back in the Top viewport.
Tip: The Create Camera from View command will create a camera from a perspective view, if no camera is selected. If an existing camera is selected, this command will match the camera to the view.
The viewport changes to a camera view and the viewport label now reads Camera01.

Create a dummy object:
You'll use a helper object called a dummy to animate the rotation of the camera around the scene.
Link the camera to the dummy:
Press the H key to open the Select Objects dialog, then highlight Camera01 and click Select.
On the toolbar, click the Select button to leave Select And Link mode.
Tip: Train yourself to turn off tools when you finish using them.
Next you will create an animation that flies 360 degrees in 180 frames.
Animate the dummy:
Select the dummy object. Now you will set key frames for the dummy object.
Right-click the time slider to display the Create Key dialog.
Click OK to set a rotation keyframe at frame zero for the dummy.
Move the Time slider to frame 60 by typing 60 in Current Frame field in the time controls.
Choose Select and Rotate on the toolbar. Rotate the dummy about the Z axis -120 degrees by typing that value into the Z-axis field on the status bar.
Move the time slider to frame 120 by typing that value in the Current Frame field.
Rotate the dummy about the Z axis again, by typing -240 in the Z-axis field.
Move the time slider to frame 180 by clicking the Go to End button.
Rotate the dummy by typing -358 into the Z coordinate display field.
Since -360 degrees of rotation is the same as 0 degrees of rotation, you need to use --358. Otherwise when the animation loops, it will appear to pause.
Click Play to play the camera fly-around in the Camera viewport.
You can observe your animation from all angles now. If you like you can scroll through the animation using the < and > keys to move forwards or backwards at your own pace.
To turn off the dummy in the viewport, go to the Display panel, and in the Hide by Category rollout, turn on the Helpers box.

In this tutorial you have created a conceptual model for a specific site. You have learned to create a terrain, then use primitives to create your model. You have used booleans to cut out the arches in your buildings, and have applied materials and used uvw mapping controls to design the arcade. Finally you have created a fly-around of your design, to see if from all angles.