Tutorial
You can combine multiple primitive objects together in a compound object. In this lesson, you will use two cylinders to cut out holes when you model the two-hole housing.
You can build primitive objects directly on the surface of another object with the AutoGrid feature. Here you will create the cylinders directly on the side of the housing.
Create primitives with AutoGrid:
On the Create panel, in the Object Type rollout, click Cylinder.
In the same rollout, turn on AutoGrid.
Before you proceed, examine the illustration below to see what you'll be creating. You will create two cylinders to use as boolean cutout objects.
In the Left viewport, drag to create the radius of a cylinder near the rounded back corner. When you release the mouse button, you will then set the height. Drag downward so the Height setting is a positive number. Set the Height to about 25.
In the Parameters rollout, set Height Segments to 1, if necessary, and Sides to 10.
Create another, smaller cylinder near the lower right of the housing. Again, drag downward so the cylinder has a positive height.
On the toolbar, click the Move button and change the reference coordinate system to Local.
You can use the Boolean compound object to cut holes in other objects.
Create the Boolean compound object:
In the Create panel, to the right of Standard Primitives, click the down arrow and choose Compound Objects from the list.
In the Pick Boolean rollout, click Pick Operand B. Then click the larger cylinder in the viewport.
Click the Boolean button again (even though it's already highlighted).
Click Pick Operand B again, and this time click the smaller cylinder.
The cylinder disappears and a second hole has been cut in the housing.
Tip: You can pick each operand in the modifier stack and make changes to it to move the position or depth of the holes.
Hide your work and unhide Two-hole Housing-Left and Two-hole Housing-Right. The finished model of the two-hole housing appears.