Tutorial

Lighting



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Realistic lighting is an important part of architectural simulation. In Autodesk VIZ, simulating realistic lighting is quite easy to do. Since all of the lights possess real-world properties, you can place them just as you would place a regular light. The radiosity and rendering engines will do the rest, providing a physically accurate model of light effects in your model.

Photometric lights use light energy values that enable you to accurately define lights as they are in the real world. You can set their distribution, intensity, color temperature, and other real-world lighting characteristics. You can also import specific photometric files available from lighting manufacturers to design lighting that is based on commercially available lights.

Objectives

In this tutorial, you will learn how to:

  • Create and edit preset lights.

  • Drag-and-drop Luminaire objects into your scene.

  • Create a new Luminaire object.

  • Manage multiple lights in a scene, and control the beams of instanced lights.

  • Choose the type of shadows you want to generate.

Skill Level: Beginner to Intermediate

Time to Complete: 45 minutes

Files for This Tutorial

Note: All the files necessary to do the tutorials can be found on the program disc. Before doing the tutorials, copy the \tutorials directory from the disc to your local program installation.

In This Tutorial

Creating Lights in Autodesk VIZ

Importing Lights to Autodesk VIZ

Creating a Luminaire Assembly

Managing Multiple Lights

Choosing a Shadow Type

Lighting a Scene with Standard Lights


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