Material Editor > Any shader with a Coords parameter (or other vector value). > Click the shader button. > Material/Map Browser
> XYZ Generator (3dsmax)
Material Editor > mental ray Connection rollout > Unlock the Surface component and click the shader button. > Material/Map
Browser > XYZ Generator (3dsmax)
Material Editor > DGS material > Assign a shader to any component. > Material/Map Browser > XYZ Generator (3dsmax)
Note: Shaders appear in the Browser only if the mental ray renderer is the currently active renderer, and Compatible With
is set to Browser.
The XYZ Generator shader returns 3D mapping coordinates. You can use its settings to adjust a 3D map. The parameters for this shader are equivalent to parameters on the Coordinates rollout for 3D maps.