Volume Fog Environment Effect



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Rendering menu > Environment > Environment and Effects dialog > Environment panel > Atmosphere rollout > Add > Volume Fog

Volume fog added to a scene

Volume Fog provides a fog effect in which the fog density is not constant through 3D space. This plug-in provides effects such as puffy, cloudy fog that appears to drift and break up in the wind.

Volume Fog renders only in Camera or Perspective views. Orthographic or User views don’t render Volume Fog effects.

Procedures

To use volume fog:

  1. Create a Camera or Perspective view of your scene.

  2. Choose Rendering > Environment.

  3. Under Atmosphere on the Environment panel, click Add.

    The Add Atmospheric Effect dialog is displayed.

  4. Choose Volume Fog, and then click OK.

  5. Set the parameters for volume fog.

    Note: If there are no objects in your scene, rendering shows only a solid fog color. Also, with no objects and Fog Background turned on, volume fog obscures the background.

To create a volume fog gizmo:

Volume fog gizmo surrounds the scene.

  1. In the Helpers category of the Create panel, choose Atmospheric Apparatus from the pop-up menu.

  2. Click one of the buttons to choose a gizmo shape: SphereGizmo, CylGizmo, or BoxGizmo.

  3. Drag the mouse in the viewport to create the gizmo.

    You create Gizmos in much the same way as their matching geometry types. Drag the mouse to create the initial dimensions. The Sphere gizmo has an additional Hemisphere check box that turns the sphere into a hemisphere.

    In addition, each gizmo has a Seed spinner and a New Seed button. Different seed values generate different patterns. Clicking the New Seed button randomly generates a new seed value for you.

To assign volume fog to a gizmo from an apparatus modify panel:

  1. Open the Modify panel of an apparatus.

  2. Open the Atmospheres & Effects rollout.

  3. Click Add.

  4. Select Volume Fog from the Add Atmospheres dialog and click OK.

  5. Highlight Volume Fog from the Atmospheres list and click setup to adjust the Volume Fog parameters.

To assign a gizmo to volume fog from the Environment panel:

  1. On the Volume Fog Parameters rollout, click the Pick Gizmo button.

  2. Click a gizmo in the viewport.

    The name of the gizmo appears in the list field at right.

    When you render, the volume fog will be confined to the shape of the gizmo.

To remove an assigned gizmo:

  1. In the Environment dialog, go to the Volume Fog Parameters rollout

  2. Select the gizmo name from the pop-up list.

  3. Click Remove Gizmo.

    This action doesn’t delete the gizmo from the scene, but simply unbinds it from the fog effect.

Interface

The Volume Fog Parameters rollout appears when you select Volume Fog under Effects in the Environment dialog. The Volume Fog Parameters rollout has the following controls.

Gizmos group

By default, volume fog fills the entire scene. However, you can choose a gizmo (an atmospheric apparatus) to contain the fog. The gizmo can be a sphere, a box, a cylinder, or some combination of these.

Pick Gizmo—Click to enter Pick mode and click an atmospheric apparatus in the scene. The apparatus contains the volume fog when you render. The name of the apparatus is added to the apparatus list.

Multiple apparatus objects can display the same fog effect.

You can pick multiple gizmos. Click Pick Gizmo and then press H. This displays a Pick Object dialog on which you choose multiple objects from the list.

Changing the dimensions of a gizmo changes the region that fog affects, but doesn't change the scale of the fog and its noise. For example, reducing the radius of a spherical gizmo crops the fog, and moving the gizmo changes the fog's appearance.

Warning: When you press Shift while copying a gizmo, the new gizmo isn't bound to the volume fog. If you want to use the new gizmo, you must use Pick Gizmo to add it explicitly.

Remove Gizmo—Removes a gizmo from the volume fog effect. Select the gizmo in the list, and then click Remove Gizmo.

Soften Gizmo Edges—Feathers the edges of the volume fog effect. The higher the value, the softer the edges. Range=0 to 1.0.

Tip: Don't set this value to 0. At 0, Soften Gizmo Edges can cause aliased edges.

Volume group

Color—Sets the color for the fog. Click the color swatch, and then select the color you want in the Color Selector.

Exponential—Increases density exponentially with distance. When turned off, density increases linearly with distance. Activate this check box only when you want to render transparent objects in volume fog.

Tip: If you turn on Exponential, increase the Step Size value to avoid banding.

Tip: Density—Controls the fog density. Range=0 to 20 (anything over that tends to obliterate the scene).

Left: Original scene

Right: Increased fog density

Tip: Step Size—Determines the granularity of the fog sampling; the "fineness" of the fog. A large step size creates coarse (and to some extent, aliased) fog.

Tip: Max Steps—Limits the amount of sampling so that computing the fog doesn't take forever (literally). This is especially useful when the fog is of low density.

Tip: When both Step Size and Max Steps have low values, aliasing results.

Tip: Fog Background—Applies the fog function to the background of the scene.

Noise group

Left: Original scene

Right: Noise added to the fog

Noise options for volume fog are comparable to the noise options for materials.

Type—Choose one of three types of noise to apply.

Regular—The standard noise pattern.

Fractal—An iterative fractal noise pattern.

Turbulence—An iterative turbulence pattern.

Invert—Reverses the noise effect. Dense fog becomes translucent and vice versa.

Noise Threshold—Limits the noise effect. Range=0 to 1.0. When the noise value is above the Low threshold and below the High threshold, the dynamic range stretches to fill 0-1. This makes for a smaller discontinuity (First order instead of 0 order) at the threshold transition, and thus produces less potential aliasing.

High—Sets the high threshold.

Low—Sets the low threshold.

Left: Fog with noise

Right: Changing uniformity creates "blobby" fog

Uniformity—Ranges from -1 to 1 and acts like a high-pass filter. The smaller the value, the more transparent the volume is with discrete blobs of smoke. Around -0.3 or so your image begins to look like specks of dust. Because the fog becomes thinner as this parameter gets smaller, you'll probably need to increase the density or the volume will start to disappear.

Levels—Sets the number of times the noise is iteratively applied. Range=1 to 6, including fractional values. Enabled only for Fractal noise or Turbulence.

Size—Determines the size of the tendrils of smoke or fog. Smaller values give smaller tendrils.

Left: Fog with noise

Right: Decreasing the size

Phase—Controls the churn of the wind.

Wind Strength—Controls how the smoke is rendered away from the wind direction, relative to phase.

Wind from the—Defines the direction the wind is coming from.


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