A transform is an adjustment of an object’s position, orientation, or scale, relative to the 3D world (or world space) in which you’re working. You can apply three types of transform to an object:
This section presents these brief topics designed to help you quickly start learning how to transform objects, and how to animate your transforms:
Specifying a Reference Coordinate System
In some cases, an object might fail to move or rotate, even when the proper button is on and the object is selected. This could be due to one of the following reasons:
The object is frozen. See Selecting Objects.
A transform controller has been assigned to the object. See Animation Controllers.
Inverse Kinematics mode is on and the preference called Always Transform Children of the World is off. See Introduction to Inverse Kinematics (IK).
To transform an object using the Main toolbar:
On the Main toolbar, click one of the three transform buttons: Select And Move, Select And Rotate, or Select And Scale. These buttons are usually referred to as Move, Rotate, and Scale.
Drag the mouse to apply the transform.
If you drag the mouse over an unselected object, it becomes selected and is also transformed.
You can use the Transform gizmo to easily restrict transforms to one or two axes. See Using Transform Gizmos.
To transform an object from the quad menu:
Right-click a selected object. The quad menu lists the three transforms.
Choose one of the transforms. The equivalent transform button is selected on the toolbar.
For example, if Move is active, the dialog fields read out both the absolute and offset positions of the selected object in world space. If no object is selected, the fields turn gray.
To use transform type-in on the status bar:
On the Main toolbar, choose a transform (Move, Rotate, or Scale) to perform on the objects.
On the status bar, you can do any of the following, switching from one to another as required:
Type a value in an axis field and press Enter to apply the transform change to the selection. The Absolute/Offset toggle, to the right of the X, Y, and Z fields, lets
you switch between entering values that are absolute (in world space) or offset (relative to the selection's present position,
orientation, and dimensions).
Drag the object to apply the transform and read the resulting change in the X, Y, and Z fields.
Tip: To see the Z field, drag the transform type-in portion of the toolbar while a pan hand is visible.