Understanding Shaders



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For standard materials, a shader is an algorithm that tells Autodesk VIZ how to calculate surface rendering. Each shader has a unique set of characteristics in order to serve a particular purpose. Some are named for what they do well, such as the Metal shader. Others are named for the person who developed them, such as the Blinn and Strauss shaders. The default shader in Autodesk VIZ is the Blinn shader.

Note: In addition to the shaders listed below, Autodesk VIZ supports plug-in shader types.

The following list describes the shaders supplied with the software:

Comparing Shader Parameters

A shader is an algorithm that tells the program how to calculate surface rendering. Each shader has a unique set of characteristics in order to serve a particular purpose.

Compare the parameters of different shader types:

  1. Open the Material Editor and click an available sample slot.

  2. In the list on the Shader Basic Parameters rollout, change Blinn to Anisotropic.

    The Blinn Basic Parameters rollout changes to the Anisotropic Basic Parameters rollout. Observe the differences in the available basic parameters.

  3. Select each shader type from the list and compare its parameters with the others. Some parameters are shared in common, but each shader has its own unique combination of settings.

For more information on shader types, see Shader Basic Parameters Rollout.


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