Select an object > Motion panel > Trajectories
The Trajectories rollout displays the path an object travels over time. Controls to convert splines into trajectories, trajectories into splines, and to collapse any transform controller into editable keys are also available by choosing Motion panel > Trajectories.
Note: The state of the Trajectory check box under Display in the Object Properties dialog (and on the Display panel > Display Properties rollout) controls whether trajectories will be visible for an object.
Using trajectories, you can do the following:
Values under Sample Range are used in the Spline Conversion and Collapse Transform functions.
To display an object’s trajectory:
In the Display Properties group, click By Layer to change this button to By Object. Skip this step if By Object is already displayed.
Turn on Trajectory, then click OK.
The Trajectory is displayed as a red line with white squares and dots. The white squares are keys, the white dots are in-betweens.
To add a key to a trajectory:

Sub-Object—Enables key editing. Use the Move, Rotate, and Scale transforms to change the location of a key(s) displayed on a trajectory.
Delete Key—Deletes the selected key(s) from the trajectory.
Add Key—Adds key(s) to the trajectory. This is a modeless tool. When you click this button once, you can then add any number of keys by clicking the trajectory line in the viewport one or more times in succession. To exit Add Key mode, click the button again.
Start Time/End Time—Specifies the interval for the conversion. If you're converting from position keyframes to a spline object, this is the time interval for which the trajectory will be sampled. If you're converting from a spline object to position keys, this is the interval over which the new keys will be placed.
Samples—Sets the number of samples for the conversion. When converting in either direction, the source is sampled at regular intervals, and keys or control points are created on the target object.

Convert To/Convert From—Converts keyframe position tracks to and from spline objects. This enables you to create a spline trajectory for an object and then convert that spline to keyframes for that object's position track in order to do various keyframe-specific functions (such as applying constant velocity to the keys and normalizing the time). Or, you can convert an object's position keyframes into a spline object.
Tip: Convert To and Convert From can be used to move an object along a path without using a path constraint.
Generates keys based on the current transformation of the selected object. You can apply this for any type of transform controller assigned to an object, but the main purpose of this function is to "collapse" a parametric transform effect, such as one generated by a Path constraint, into standard, editable keys.
Collapse—Collapses the transform of the selected object.
Position, Rotation, Scale—Specifies which transforms you want to collapse.
You must choose at least one check box to activate the Collapse button.