Tiles Map



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Material Editor > Maps rollout > Click a Map button. > Material/Map Browser > Tiles

Tiles used for the walls of a house

Using the Tiles procedural map, you can create brick or stacked tiling of colors or material mappings. There are commonly defined architectural brick patterns available, or you can design custom patterns. With the Tiles map, you can:

Note: In Autodesk VIZ 4, this map was known as the “Bricks” map.

See also

For functionality shared with other 2D maps, see:

Coordinates Rollout (2D)

Noise Rollout (2D)

Procedures

Example: To create a brick wall:

  1. Create a wall using a Box primitive, or use an existing surface in one of your scenes.

  2. Open the Material Editor. Select an unused sample slot.

  3. Click the Maps rollout to open it. Click the Map button for Diffuse to display the Material/Map Browser.

  4. In the map list, select Tiles, then click OK.

    The Tiles map is now assigned to the sample slot. On the Material Editor, you see new rollouts appear for this map.

  5. On the Standard Controls rollout, use Preset Type to select the type of tiles for the wall. Stack Bond is the default.

  6. On the Material Editor toolbar, click Assign Material To Selection to apply the tile map to the wall. Then click Show Map In Viewport to see the applied map.

  7. Open the Advanced Controls rollout. Under Tiles Setup, adjust Horizontal and Vertical Count. The default is eight rows high, with three repeats of the pattern in each row. Visually scale the size of the tiles to your scene. Also adjust Texture as well as Color and Fade Variance to fine-tune the appearance of the tiles.

  8. Under Grout Setup, adjust parameters for the texture of the grout, gap spacing between tiles, and roughness of the grout. You can also create missing bricks in the map by setting % Holes to a value above 0.

  9. Under Miscellaneous, you can vary the color of the tiles by using the Random Seed option.

Example: To match the tiles on the top and side of a wall:

  1. Select a wall mapped with tile.

  2. On the Modify panel, choose Editable Mesh.

    Tip: As a shortcut, right-click the wall and choose Editable Mesh.

  3. Turn on Sub-Object > Face.

  4. Select the top face of the wall.

  5. Open the Material Editor. Drag the wall’s tile material to an unused sample slot to duplicate the material.

  6. Under Tiles Setup, adjust the horizontal and vertical count of the new material to match the side of the wall.

  7. Apply the new tile material to the selected faces on the top of the wall.

  8. Under Stacking Layout, align the tiles by using the Line Shift option.

Interface

Standard Controls rollout

Preset Type—Lists the commonly defined architectural tile bonds, or patterns, plus a custom pattern, which you design by selecting options under the Advanced Controls and Stacking Layout rollouts. The following illustrations show some of the different bonds:

Common Flemish

Fine Running

Fine Stack

1/2 Running

Running

Stack

Advanced Controls rollout

Show Texture Swatches—Updates to show the texture assigned by a map for Tiles or Grout.

Tiles Setup group

Texture—Controls the display of the current texture map for the tiles. When on, the texture is used as the tile pattern instead of the color swatch. When turned off, the color of the tiles is displayed; clicking the color swatch displays the Color Selector.

None—Acts as a target where you drag and drop maps for the tiles. When you click this button with a map assigned, the software displays the rollout for the map. You return this button to None (removing the assigned map) by dragging and dropping a None map from the Map/Material Browser.

Horiz. Count—Controls the number of tiles in a row.

Vert. Count—Controls the number of tiles in a column.

Color Variance—Controls the color variation among the tiles.

Fade Variance—Controls the fading variation among the tiles.

Grout Setup group

Texture—Controls the display of the current texture map for the grout. When on, the texture is used as the grout pattern instead of the color swatch. When off, the color of the grout is displayed, and clicking the color swatch displays the Color Selector.

None—Acts as a target where you drag and drop maps for the grout. When you click this button with a map assigned, the software displays the rollout for the map. You return this button to None (removing the assigned map) by dragging and dropping a None map from the Map/Material Browser.

Horizontal Gap—Controls the horizontal size of the grout between the tiles. This value is locked by default to the vertical gap, so that both values change as you edit one or the other. To unlock them, click the lock icon.

 

Vertical Gap—Controls the vertical size of the grout between the tiles. This value is locked by default to the horizontal gap, so that both values change as you edit one or the other. To unlock them, click the lock icon.

% Holes—Sets the percentage of holes in the tiled surface caused by missing tiles. The grout shows through the holes.

Rough—Controls the roughness of the edges of the grout.

Miscellaneous group

Random Seed—Randomly applies patterns of color variation to the tiles. Does not require any other setting to generate completely different patterns.

Swap Texture Entries—Swaps the texture maps or colors between the tiles and the grout.

Stacking Layout group

Note: This group of controls is active only when Custom Tiles is selected in Standard Controls rollout > Pattern Setup > Preset Type.

Line Shift—Shifts every second row of tiles a distance of one unit.

Random Shift—Randomly shifts all rows of tiles a distance of one unit.

Row and Column Editing group

Note: This group of controls is enabled only when Custom Tiles is selected in Standard Controls rollout > Pattern Setup > Preset Type.

Row Modify—When on, creates a custom pattern for rows, based on the values of Per Row and Change. Default=off.

  • Per Row—Specifies which rows to change. When Per Row equals 0, no rows change. When Per Row equals 1, every row changes. When Per Row is a value greater than 1, the change appears every N rows: a value of 2 changes every second row, a value of three changes every third row, and so on. Default=2.

  • Change—Changes the width of tiles in the affected rows. A value of 1.0 is the default tile width. Values greater than 1.0 increase the width of tiles, and values less than 1.0 decrease it. Range=0.0 to 5.0. Default=1.0.

    A value of 0.0 is a special case: When the Change value is 0.0, no tiles appears in that row, and the underlying material shows through.

Column Modify—When on, creates a custom pattern for columns, based on the values of Per Column and Change. Default=off.

  • Per Column—Specifies which columns to change. When Per Column equals 0, no columns change. When Per Column equals 1, every column changes. When Per Column is a value greater than 1, the change appears every N columns: a value of 2 changes every second column, a value of three changes every third column and so on. Default=2.

  • Change—Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range=0.0 to 5.0. Default=1.0.

    A value of 0.0 is a special case: When the Change value is 0.0, no tile appears in that column, and the underlying material shows through.


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