Synchronizing an Animated Bitmap with the Scene



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Material editor > Bitmap map > Time rollout

Bitmaps have a Time rollout with controls that let you synchronize an animated bitmap with scene animation.

Interface

Start Frame—The frame number of the Autodesk VIZ scene at which the bitmap animation begins to play.

Playback Rate—Sets the bitmap's playback rate. This value is a multiplier: 1.0 is one bitmap frame per scene frame, 2.0 is twice as fast, 3.33 is 1/3 as fast, and so on. Default=1.0.

End Condition group

Determines what happens after the last frame of the bitmap animation if the animation is shorter than the scene.

Loop—Causes the animation to repeat over and over again from the beginning.

Ping-Pong—Causes the animation to be played forward and then backward repeatedly, making every animated sequence "loop smoothly."

Hold—Freezes on the last frame of the bitmap animation.


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