Main toolbar > Tool Palettes button > Studios tab
The Studios palette in the Tool Palettes window contains different prebuilt “stages” that you can easily drag and drop into a viewport to create a scene. Depending on the scene you select, you can create a ready-made scene that has a floor, walls, reference objects, lights and cameras.
Most studios are 25' x 25' x 25' in size. The exceptions are the dome and photoshoot studios.
Studio – Dome: This scene contains a dome structure that measures 45' in diameter and 22'6” high. The dome is lit from within by an omni
light that is preset to generate shadows and use global settings. A target camera is positioned to view the center of the
inside the domed area. The face normals of the dome are inverted so if you apply a texture mapped material, the mapping is
visible from the camera.
Studio – Ground – 1 Wall: This studio contains a ground plane and one wall. A target camera with a 35mm lens is aimed at the base of the wall, and
an omni light is located overhead and centered over the floor.
Studio – Ground – 2 Walls: This studio contains two walls positioned at a 90 degree angle to each other and a ground plane. An omni light is placed
overhead near the edge where the two walls meet. Two target cameras, one with a 35mm lens and the other with a 43.456mm lens
are placed off the floor and focused on the corner where the walls and floor meet.
Studio – Ground – 3 Walls: This studio contains three walls and a ground plane. An omni light is placed directly overhead. Two target cameras, one with
a 35mm lens and one with a 43.456mm lens, are placed above the walls; each focused on one of the side walls.
Studio – Ground – 4 Walls: This studio contains four walls and a ground plane to create an enclosed space. An omni light is placed overhead. One target
camera with a 35mm lens is focused on the corner of the studio where the walls meet the floor; the second target camera with
a 43.456mm lens views the outside of the four wall structure.
Studio – Ground – 4 Walls – Roof: This studio contains four walls, a ground plane and a roof. An omni light is placed overhead and centered in the room. A
target camera with a 35mm lens is placed midway up the height of a wall and its target is a corner of the room.
Studio – Ground: This studio contains only a ground plane. An omni light and target camera with a 35mm lens are placed overhead.
Studio – Photoshoot: This studio contains props commonly used in a photo shoot where two target cameras are set up to view a soda can placed on
the chair. Two ERCO luminaire spotlights are placed attached to a pole on either side of the chair. An umbrella provides a
reflective surface. Both target cameras have a 43.456mm lens. This is only studio on this palette that has pre-applied materials.
To see the materials used in the studio, open the Scene–In Use Palette.
You can add a studio into a scene by dragging it from the palette and clicking to place it in the viewport. This is comparable to merging the studio into the scene.
Alternately, you can Ctrl+drag to choose from three options for adding a studio: Open File, Merge File, or Xref File.
Choose Open File if you want to create a studio in a new scene. Choose Merge File if you have your model or objects in the scene already and want to merge a studio. Choose Xref File if you want to compile a scene of separate elements.
To create a studio scene:
You can create a studio using one of four methods:
Drag the studio tool from the palette and click in a viewport to place it.
Ctrl+drag and choose File Open to create a studio a new scene.
Ctrl+drag and choose Merge File to merge a studio into an existing scene.
Ctrl+drag and choose Xref File to externally reference a studio into an existing scene.
Note: Materials assigned to objects in a model that is externally referenced do not appear in the palettes.
If you chose the drag method, or created the studio using Merge File or Xref File, change a viewport to a Camera viewport.
If you chose the Open File method, the studio is displayed in four viewports, including one or two Camera viewports, depending on the studio.