Rendering



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Rendering "fills in" geometry with color, shadow, lighting effects, and so on.

Rendering shades the scene's geometry using the lighting you've set up, the materials you've applied, and environment settings, such as background and atmosphere. You use the Render Scene dialog to create renderings and save them to files. Renderings are also displayed on the screen, in a rendered frame window.

Tip: When you render a very large image, you might get a message that says “Error Creating Bitmap,” or that says you are out of RAM. If this happens, turn on the Bitmap Pager. You turn on the Bitmap Pager in Rendering Preferences. The Bitmap Pager prevents a rendering from hanging because of overuse of memory. On the other hand, it slows down the rendering process.

Note: Autodesk VIZ does not append any color-space information to rendered output. If necessary, you can apply a color space such as sRGB to output images in an image-editing program like Adobe Photoshop.

Environments and Rendering Effects

A variety of special effects, such as film grain, depth of field, and lens simulations, are available as rendering effects. Another set of effects, such as fog, are provided as environment effects.

Environment settings let you choose a background color or image, or choose an ambient color value for when you render without using radiosity. One category of environment settings is the exposure controls, which adjust light levels for display on a monitor.

Rendering effects provide a way for you to add blur or film grain to a rendering, or to adjust its color balance.

See also

Rendering Commands

Rendering Previews

Network Rendering

Rendering Effects

Environment and Atmosphere Effects

Object-Level Rendering Controls

You can control rendering behavior at the object level. See Object Properties.


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