Photometric Lights



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Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can create lights with various distribution and color characteristics, or import specific photometric files available from lighting manufacturers.

Note: Photometric lights always attenuate using an inverse-square falloff, and rely on your scene using realistic units.

Autodesk VIZ includes the following types of photometric light objects:

Target Point Light (Photometric)

Free Point Light (Photometric)

Target Linear Light (Photometric)

Free Linear Light (Photometric)

Target Area Light (Photometric)

Free Area Light (Photometric)

IES Sun Light (Photometric)

IES Sky Light (Photometric)

mr Sky

mr Sun

Note: The remainder of this topic discusses photometric lights with the exception of mr Sky and mr Sun. For information about these light types, see mental ray Sun & Sky.

Distribution Capabilities of Photometric Lights

Each type of photometric light supports two or three different light distribution options.

The point light sources (target and free) support these distributions:

The linear and area light sources (target and free) support these distributions:

Parameters for Photometric Lights

Most of the photometric light parameters are common to all photometric light types, and are described in the following topics:

Intensity/Color/Distribution Rollout

Photometric Linear and Area Lights have rollouts specific to them:

Linear Light Parameters Rollout

Area Light Parameters Rollout

Area Light Sampling Rollout

The remaining photometric light parameters are described in the following topics:

Name and Color Rollout (Lights)

General Lighting Parameters

Shadow Parameters

Advanced Effects Rollout

Other photometric-specific topics include:

IES Standard File Format

Example of Photometric Data File

Common Lamp Values for Photometric Lights

Notes


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