Moving, Rotating, and Scaling Objects



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To change an object’s position, orientation, or scale, click one of the three transform buttons on the Main toolbar or choose a transform from a shortcut menu. Apply the transform to a selected object using the mouse, the status bar Coordinate Display fields, a type-in dialog, or any combination of the above.

The column can be moved, rotated, and scaled.

These topics describe how to use and animate transforms, with procedures:

Using Transforms

Using Transform Gizmos

Transform Type-In

Animating Transforms

Transform Managers

Specifying a Reference Coordinate System

Choosing a Transform Center

Using the Axis Constraints

Transform Commands

Transform Coordinates and Coordinate Center

Transform Tools

Scaling and Dimensions

If you scale an object and later check its base parameters in the Modify panel, you see the dimensions of the object before it was scaled. The base object exists independently of the scaled object that is visible in your scene.

You can use the Measure utility to measure the current dimensions of an object that has been scaled or changed by a modifier.

See also

Creating Copies and Arrays

Using Shift+Clone


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