You model objects in your scene by creating standard objects, such as 3D geometry and 2D shapes, and then applying modifiers to those objects. The program includes a wide range of standard objects and modifiers.
You create objects by clicking an object category and type on the Create panel and then clicking or dragging in a viewport to define the object's creation parameters. The program organizes the Create panel into these basic categories: Geometry, Shapes, Lights, Cameras, Helpers, and Systems. Most categories contain multiple subcategories from which you can choose.
You can also create objects from the Create menu by choosing an object category and type and then clicking or dragging in a viewport to define the object's creation parameters. The program organizes the Create menu into these basic categories: Standard Primitives, Extended Primitives, Compound Objects, NURBS Surfaces, AEC Extended, Stairs, Doors, and Windows.
You select objects by clicking or dragging a region around them. You can also select objects by name or other properties such as color or object category.
After selecting objects, you position them in your scene using the transform tools Move, Rotate, and Scale. Use alignment tools to precisely position objects.
See Selecting Objects, Moving, Rotating, and Scaling Objects, and Precision and Drawing Aids.