Autodesk VIZ comes with several materials created specifically for use with the mental ray renderer. These materials are visible in the Material/Map Browser when mental ray is the active renderer.
The mental ray material has components for the surface shader, and for the other nine optional shaders that make up a material in mental ray.
The Arch & Design material is a monolithic material shader designed to support most materials used in architectural and product-design renderings.
Car Paint, available as both a material and a shader, has components for a paint layer with embedded metal flakes, a clear-coat layer, and a Lambertian dirt layer.
DGS stands for Diffuse, Glossy, and Specular. This material behaves in a physically realistic way.
The Glass material simulates both the surface properties and the light-transmitting (photon) properties of glass.
Subsurface Scattering Materials
The subsurface scattering materials, supported by a shader library from mental images, can model skin and similar organic materials.
Note: When you wire the parameters of an object with a mental ray material assigned, names of material parameters might differ from those in the Material Editor interface. Also, parameters not supported by Autodesk VIZ might appear as blanks in the wiring menu.