Main toolbar > Tool Palettes button > Incandescent tab
Main toolbar > Tool Palettes button > Fluorescent tab
Main toolbar > Tool Palettes button > Low-Pressure Sodium tab
Main toolbar > Tool Palettes button > High Intensity Discharge tab
Main toolbar > Tool Palettes button > Cameras tab
The Lighting and Cameras palettes are populated by tools that are classified as macro tools. These types of tools rely on MAXScript programming for setting the characteristics of light sources, like light type and brightness, or cameras, such as camera type and field of view.
The lighting palettes containing tools of this type are:
Note: There are also two luminaire palettes that can be considered lighting palettes, but the tools found on them are built differently and are described in Studio and Luminaire Palettes.
The Cameras palette provides access to two camera tools: free camera and target camera.
The Incandescent palette contains nine photometric lights that have preset configurations. All nine lights are free point lights that are preset with Isotropic Light Distribution.
If you know the height at which an incandescent light needs to be placed in the scene, you can set the height along the Z axis through the Customize Heights dialog.
The Incandescent palette contains preset generic lights set to an incandescent color and halogen lights set to a halogen color.
When you drag an incandescent tool into the scene, you have the option to specify the Z height of the light before you place it. The Customize Heights dialog is accessible from the right-click menu of each camera.
The Fluorescent palette contains free point and linear light tools that are often used in scenes that simulate an office or other commercial setting.
The Low-Pressure Sodium palette contains light tools or LPS tools that are photometric free lights. LPS lights are primarily used in scenes that require lighting for parking lots, roadways, tunnels, and industrial settings.
The High Intensity Discharge palette contains lights tools or HID tools useful for lighting scenes that require street or parking lot floodlighting, or scenes that simulate industrial or commercial settings, gymnasiums and rooms with high ceilings, as well as retail merchandise displays.
The Cameras palette contains two types of cameras: free and target.
The default parameters set for a free camera or target camera when dragged from the Cameras palette are the same as the creation parameters used when these cameras are added to the scene from the Create panel.
If you drag a camera into the scene from the Cameras palette, you have the option to specify the Z height of the camera before you place it. The Customize Heights dialog is accessible from the right-click menu of each camera.
To create a camera in a scene:
To set the Z height of an incandescent light or camera:
When you set a Z height for an incandescent light or camera, it applies to all the tools on the Incandescent, Fluorescent, Low-Pressure Sodium, High Intensity Discharge, and Cameras palettes.
Right-click on a light or camera tool and select Active Height.
Select a preset height from the flyout list. To specify a custom height, see Customize Heights Dialog.