IES Sky Light (Photometric)



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Create panel > Systems > Create a Daylight system in your scene. > Modify panel > Daylight Parameters rollout > Skylight > IES Sky

Create panel > Lights > Photometric > IES Sky

Create menu > Lights > Photometric > IES Sky

IES Sky is a physically-based light object that simulates atmospheric effects on skylight.

Outdoor scene lit by the IES sky light

Note: (IES stands for Illuminating Engineering Society; see IES Standard File Format.)

You can create daylight lights manually, but to get the best results, you should use them in conjunction with the Daylight system. The Daylight system combines the two daylight components of sun and sky in a unified interface. It allows you to set date and time positions with the light type you want to use.

IES Sky works correctly only when the sky object is pointing down from the Z axis, meaning that it points down when looking from the Top view.

When using the default scanline renderer, IES Sky produces the best results when used in conjunction with radiosity. See Advanced Lighting Panel.

Warning: When you render with the mental ray renderer, objects illuminated by IES Sky appear dark unless you turn on Final Gathering. The toggle for Final Gathering is on the Final Gather rollout of the Render Scene dialog.

When you add an IES Sky light, Autodesk VIZ automatically assigns a Look At controller to it, with the light's target object assigned as the Look At target. You can use the controller settings on the Motion panel to assign any other object in the scene as the Look At target.

See also

IES Sun Light (Photometric)

Interface

On—Turns the sky light on and off in the viewport.

Multiplier—Adjusts the intensity of the skylight.

When this is set to 1.0, the intensity will be physically accurate based on angle. You can, however, override this by changing the value. This is useful for doing night shots with artificial lighting.

Sky Color—The color swatch opens the Color Selector, which lets you set the color of the sky.

Coverage group

Clear, Partly Cloudy, Cloudy—This choice determines the extent to which light is scattered through the sky. Use the slider to set the control to one of the named settings or anywhere in between.

Render group

Note: These controls are unavailable when the mental ray renderer is active.

Cast Shadows—Causes the sky light to cast shadows.

A great deal of processing is dedicated to the calculation of the subtle shadows cast by skylight. If shadows are not important in your model, you can disable them and save substantial amounts of processing time. However, the results will not be as realistic.

Note: The Cast Shadows toggle has no effect when using radiosity.

Rays per Sample—The number of rays used to calculate skylight falling on a given point in the scene. For animation you should set this to a high value to eliminate flickering. A value of around 30 should eliminate flickering.

Increasing the number of rays increases the quality of your image. However, it also increases rendering time.

Ray Bias—The closest distance at which objects can cast shadows on a given point in the scene. Setting this value to 0 can cause the point to cast shadows upon itself, and setting it to a large value can prevent objects close to a point from casting shadows on the point.


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