Exposure Controls



Your Ad Here

Rendering menu > Environment > Environment and Effects dialog > Environment panel > Exposure Control rollout

Exposure Controls are plug-in components that adjust the output levels and color range of a rendering, as if you were adjusting film exposure. Exposure Controls are especially useful for renderings that use radiosity.

Exposure control compensates for the limited dynamic range of monitors. Monitors have a dynamic range of about two orders of magnitude. The brightest color that appears on a display is about 100 times brighter than the dimmest. The eye, by comparison, can perceive a dynamic range of about 16 orders of magnitude. The brightest color we can perceive is about 10 million-billion times brighter than the dimmest. Exposure control adjusts colors so they better simulate the eye's great dynamic range, while still fitting within the color range that can be rendered.

Important: The mental ray renderer supports only the Logarithmic and Pseudo Color exposure controls.

Left: Linear exposure control maps intensity evenly.

Right: Logarithmic exposure control maps most intensities to low and mid tones.

Tips:

  • If the primary lighting from your scene comes from standard lights (rather than photometric lights), use the Logarithmic Exposure Control and turn on Affect Indirect Only.

  • Use Automatic Exposure Control for rendering still images. Automatic Exposure Control is also good for first-draft renderings.

  • Use Logarithmic Exposure Control for animations with a moving camera. (Automatic and Linear Exposure Control with a moving camera can cause excessive flickering.)

  • For outdoor scenes that use the Daylight system, turn on the Exterior toggle to prevent overexposure.

Exposure and Attenuation for Standard Lights

When you use standard lights that are not attenuated, renderings tend to have a low dynamic range, because light intensities don't vary greatly across the scene. In this situation, adjusting light values might be all you need to do to get a good rendering.

When lights are attenuated, on the other hand, the light might be too bright on near surfaces or too dim on far surfaces. In this situation, Automatic Exposure Control can help, because it adjusts the larger dynamic range of the (simulated) physical scene, into the smaller dynamic range of the display.

Interface

Drop-down list—Choose which exposure control to use.

Active—When on, the exposure control is used in renderings. When off, the exposure control is not used.

Process Background and Environment Maps—When on, the scene background and environment maps are subjected to exposure control. When off, they are not.

Preview thumbnail—The thumbnail displays a preview of the rendered scene with the active exposure control applied. Once a preview has been rendered, it updates interactively when you changed exposure control settings.

Render Preview—Click to render the preview thumbnail.


Comments

Return to Autodesk Index

Your Ad Here